Welcome to the official Dgame Manual.

To encourage a quick start, all Dgame packages are listed above. By clicking on each package all contained modules are displayed. By clicking on one of them you'll get a detailed description of the class(es), the methods, parameters and characteristics.

Below you'll find a section with examples and smaller tutorials.

What is Dgame?

Dgame is a 2D framework which is based on the SDL and OpenGL, and is designed for the D programming language. The design rests upon Pygame and as well on the SFML from the C++ programming language.

Why Dgame?

Currently D has only few frameworks for games and window programming, and most of them are C/C++ bindings. Of those Derelict is probaly the most famous and provides support for multiple C/C++ libraries.
Dgame also uses Derelict to access the functionality of the SDL and OpenGL. However, unlike the other bindings, Dgame is object-oriented (like the SFML) and is the only one which is completely written in D.