Dgame.System.Touch
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Bottom- abstract class Touch;
- Represent Touch-Events
Author:
Randy Schuett (rswhite4@googlemail.com)
- struct Finger;
- The Finger structure
- long id;
- The Finger ID
- float x;
- The x coordinate in range of 0 .. 1
Multiply it with the width of the Window to get the real x coordinate
- float y;
- The y coordinate in range of 0 .. 1
Multiply it with the height of the Window to get the real y coordinate
- float pressure;
- The quantity of pressure applied in range of 0 .. 1
- static nothrow @nogc int getNumOfDevices();
- Returns of many Touch-Devices exist
- static nothrow @nogc long getDevice(int index);
- Returns the Touch-ID of the Touch-Device with the given index
- static nothrow @nogc int getNumOfFingers(long touchId);
- Returns the amount of (supported) fingers for the Touch-Device with the given ID
- static nothrow @nogc Finger getFinger(long touchId, int index);
- Returns the Finger with the given index of the Touch.Device with the given ID
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