Dgame.Math.Rect
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Bottom- struct Size;
- Size contains a width and a height property and
is used to wraps both, the width and the height, in one element.
- struct Rect;
- Rect defines a rectangle structure that contains the left upper corner and the width/height.
Author:
Randy Schuett (rswhite4@googlemail.com)
- enum Edge: ubyte;
- The edges of the Rectangle
- int x;
- The x coordinate
- int y;
- The y coordinates
- uint width;
- The width
- uint height;
- The height
- pure nothrow @nogc this(int x, int y, uint width, uint height);
- CTor
- const pure nothrow @nogc Rect opBinary(string op)(ref const Rect rect);
- Supported operations: +, -, *, /, %
- pure nothrow @nogc void collapse();
- Collapse this Rect. Means that the size is set to 0.
- const pure nothrow @nogc bool isEmpty();
- Checks if this Rect is empty (if it's collapsed) with SDL_RectEmpty.
- const @nogc Rect getUnion(ref const Rect rect);
- Returns an union of the given and this Rect.
- const pure nothrow @nogc bool contains()(auto ref const Vector2i vec);
- Checks whether this Rect contains the given coordinates.
- const pure nothrow @nogc bool contains(int x, int y);
- Checks whether this Rect contains the given coordinates.
- const pure nothrow @nogc bool opEquals(ref const Rect rect);
- opEquals:
compares two rectangles on their coordinates and their size (but not explicit type).
- const @nogc bool intersects(ref const Rect rect, Rect* overlap = null);
- Checks whether this Rect intersects with an other.
If, and the parameter 'overlap' isn't null,
the colliding rectangle is stored there.
- pure nothrow @nogc void setSize(uint width, uint height);
- Replace the current size.
- pure nothrow @nogc void setSize()(auto ref const Size size);
- Replace the current size.
- const pure nothrow @nogc Size getSize();
- Returns the current size as Vector2
- pure nothrow @nogc void increase(int width, int height);
- Increase current size.
- pure nothrow @nogc void setPosition(int x, int y);
- Set a new position with coordinates.
- pure nothrow @nogc void setPosition()(auto ref const Vector2i position);
- Set a new position with a vector.
- const pure nothrow @nogc Vector2i getPosition();
- Returns the current position as Vector2
- pure nothrow @nogc void move()(auto ref const Vector2i vec);
- Move the object.
- pure nothrow @nogc void move(int x, int y);
- Move the object.
- const pure nothrow @nogc Vector2i getEdgePosition(Edge edge);
- Returns the position of the given Edge on this Rect.
- const pure nothrow @nogc Vector2i getCenter();
- Returns the center position of this Rect
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