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Create a Window with icon
Now after you can create a Window, you maybe want to create a window with an icon. This is very easy with Dgame. Load the icon as a Surface and give it to wnd.setIcon. That's it.
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import Dgame.Window.Window; import Dgame.Graphic.Surface; import Dgame.System.StopWatch; void main() { Window wnd = Window(640, 480, "Dgame Test"); Surface icon = Surface("samples/images/OK-icon.png"); wnd.setIcon(icon); wnd.clear(); wnd.display(); StopWatch.wait(2000); }
And this is what you should see:
Looks better, doesn't it? Compared to no icon:
But we can also use a Surface to load an icon from memory.
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import Dgame.Window.Window; import Dgame.Graphic.Surface; import Dgame.Graphic.Masks; import Dgame.System.StopWatch; void main() { Window wnd = Window(640, 480, "Dgame Test"); ushort[256] pixels = [ 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0aab, 0x0789, 0x0bcc, 0x0eee, 0x09aa, 0x099a, 0x0ddd, 0x0fff, 0x0eee, 0x0899, 0x0fff, 0x0fff, 0x1fff, 0x0dde, 0x0dee, 0x0fff, 0xabbc, 0xf779, 0x8cdd, 0x3fff, 0x9bbc, 0xaaab, 0x6fff, 0x0fff, 0x3fff, 0xbaab, 0x0fff, 0x0fff, 0x6689, 0x6fff, 0x0dee, 0xe678, 0xf134, 0x8abb, 0xf235, 0xf678, 0xf013, 0xf568, 0xf001, 0xd889, 0x7abc, 0xf001, 0x0fff, 0x0fff, 0x0bcc, 0x9124, 0x5fff, 0xf124, 0xf356, 0x3eee, 0x0fff, 0x7bbc, 0xf124, 0x0789, 0x2fff, 0xf002, 0xd789, 0xf024, 0x0fff, 0x0fff, 0x0002, 0x0134, 0xd79a, 0x1fff, 0xf023, 0xf000, 0xf124, 0xc99a, 0xf024, 0x0567, 0x0fff, 0xf002, 0xe678, 0xf013, 0x0fff, 0x0ddd, 0x0fff, 0x0fff, 0xb689, 0x8abb, 0x0fff, 0x0fff, 0xf001, 0xf235, 0xf013, 0x0fff, 0xd789, 0xf002, 0x9899, 0xf001, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0xe789, 0xf023, 0xf000, 0xf001, 0xe456, 0x8bcc, 0xf013, 0xf002, 0xf012, 0x1767, 0x5aaa, 0xf013, 0xf001, 0xf000, 0x0fff, 0x7fff, 0xf124, 0x0fff, 0x089a, 0x0578, 0x0fff, 0x089a, 0x0013, 0x0245, 0x0eff, 0x0223, 0x0dde, 0x0135, 0x0789, 0x0ddd, 0xbbbc, 0xf346, 0x0467, 0x0fff, 0x4eee, 0x3ddd, 0x0edd, 0x0dee, 0x0fff, 0x0fff, 0x0dee, 0x0def, 0x08ab, 0x0fff, 0x7fff, 0xfabc, 0xf356, 0x0457, 0x0467, 0x0fff, 0x0bcd, 0x4bde, 0x9bcc, 0x8dee, 0x8eff, 0x8fff, 0x9fff, 0xadee, 0xeccd, 0xf689, 0xc357, 0x2356, 0x0356, 0x0467, 0x0467, 0x0fff, 0x0ccd, 0x0bdd, 0x0cdd, 0x0aaa, 0x2234, 0x4135, 0x4346, 0x5356, 0x2246, 0x0346, 0x0356, 0x0467, 0x0356, 0x0467, 0x0467, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff, 0x0fff ]; Surface icon = Surface(pixels.ptr, 16, 16, 16, Masks(0x0f00, 0x00f0, 0x000f, 0xf000)); wnd.setIcon(icon); wnd.clear(); wnd.display(); StopWatch.wait(2000); }
It should look like:
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