import Dgame.Window.Window;
import Dgame.Graphic.Color;
import Dgame.System.StopWatch;

void main() {
    Window wnd = Window(640, 480, "Dgame Test");
    wnd.setClearColor(Color4b.Blue); /// Default would be Color.White
    wnd.clear(); /// Clear the buffer and fill it with the clear Color
    wnd.display();
    
    StopWatch.wait(2000);
}